Here is 3:10 To Folsom where we fought our 'battle' in the town of Convention. It was large unpainted plastic toys in a partly scratchbuilt town where the good guys tried to get that well known bad guy to the train.
Next is Darkest Africa game - the rules an amalgamation.
AND NOW WE COME TO THE MAIN EVENT (FOR ME, OF COURSE):
First are a lot of photos of the tables set up on Saturday night to be ready for the game at 9:00 AM Sunday morning.
And now, the action shots - of which there weren't very many. Wife didn't come along for the four days of the convention so I only got a few shots snapped well into the action. And with only two instead of four assistant game masters and rules changes it did become a bit chaotic for the first few turns. But settled in as the day moved forward.
The flying ship is being looked at by Dave, the other assistant game master. Being the photographer, I never did get a shot of me but I was in full costume with scar and all as before - added a parrot on top of the hat.
...until next time.
So, overall, I think it worked out just fine. The scenario - entirely my fault - did create some challenges. I wanted to get all those painted figures involved in the game so I made all but the pirate ships have their figures start on land and march to their ships. Also, need to adjust the rule to ensure land action and ship action are in sync through the game. And will make a major change in the strategic versus tactical action for ships - basically will only have strategic orders when a ship moves from one table to the next.
The next few outings of the game will be at the local club - and probably only half size, one board and eight ships with maybe a few islands for looks and all ship to ship action. And maybe another game that is all land based and a raid on a settlement. Can't say when since I do have to turn my attention to important real world activities.
But, be assured, the pirates will go on...still have to finish painting two forces and plan to add some of the new Rebel Mini female pirates at some point. And I want to rebuild the towns to be better gaming environments. Will get a lot of inspiration for that from Wingnuts spectacular 28 mm events (see the link to the left near the top of the page).
And I can't leave without relating this: after getting everything setup Saturday night and taking some of the photos above, I headed for a needed night's sleep. Then Sunday morning I come back down to do final preparation for the game and, what's this, there are little animals roaming around on the land. Someone put a bunch of cows, sheep, chickens, horses, and dogs in various places all around the boards. They were just unpainted little plastic items but it was a kick. And I went ahead and added them into the game as part of the land force objectives. The players got a kick out of it and the people who 'donated' the animals got a kick out of their being included in the game. Oh, and by the way, I tried out something a little different that I want to do more of going forward - I gave the players lists of objectives and let them choose their own from those lists. Needs some tinkering but I like it.
Thanks to all who've taken time to follow along on this year long journey chronicled here on this blog, hope you've enjoyed it. I'm sure there will be more to add as time goes on but I will be taking a break - I have important items away from gaming that require my attention - and I'm also beginning work on a new mega game as big as this one: The Whole Wilder West - All At Once (and, as with all my collection, it will be in 15 mm)
...sailing off into the bright colored sunset...until it rises in the morn...